A shelf kept by one person, from a flat above the harbour in Victoria.
Sylvie Aldous — I've been the whole staff of this thing since day one.
The short version: I used to work night shifts at a print shop on Fort Street, and after a stretch of loud, twitchy games I couldn't unwind from, I started hunting for the opposite — something I could open at 2 a.m. that wouldn't spike my pulse. A walking-sim. A watercolor puzzle. A story that just… ended, gently.
I kept finding them and kept losing them again in a mess of installs, so in December 2021 I started a plain text file: name, a line about why it stuck, whether it was on both stores. That file grew legs. Aethovante is just that file, tidied up and given a coat of paint.
Everything you see here I've played on my own phone — an aging Pixel and a hand-me-down iPad — usually late, usually with headphones. I write the notes the way I'd tell a friend: what's lovely, and the one thing that might put you off.
One honest caveat
I'm not a review outlet and I don't pretend to be comprehensive. I update roughly once a month, I skip most big launches, and I only cover games I've actually finished or spent real time with. If you want day-one coverage of everything new, this isn't that — and I'm alright with it.
No sponsorships, no affiliate links, no paid placements. If that ever changes I'll say so, plainly, right here. Questions or a game I've missed? Send it my way.
What Aethovante isn't.
- Not a store — we don't sell, host, or distribute any app.
- Not affiliated with Apple, Google, or any of the studios listed.
- Not paid to feature anything; there are no ads on this site.
- Not exhaustive — just a small, honest, hand-kept shelf.